The Design of Promotional Media for "Pesta Wastra Indonesia" Komunitas Remaja Nusantara (KRN) in Jakarta

Authors

  • Muti Inaya Desain Komunikasi Visual, Universitas Paramadina
  • Ayoeningsih Dyah Woelandhary Desain Komunikasi Visual, Universitas Paramadina

DOI:

https://doi.org/10.51353/jim.v2i1.751

Keywords:

Promotion, Wastra, Komunitas Remaja Nusantara

Abstract

Fabric tradition has been present since ancient times, but over time the use of fabrics in daily activities has shifted to formal fittings. Komunitas Remaja Nusantara (KRN) has activities to campaign for various types of fabrics / literature, especially for teenagers, under the name "Pesta Wastra Indonesia". Methods in design design and descriptive qualitative research are used to obtain precise and accurate data, so that the event design is in accordance with the target and the intended segment. The results of this design have a visual impact on increasing the amount of interest in teenagers to attend, because it is packaged with attractive visuals and in accordance with the teenage segment, as well as achieving the desired image, namely building the desire of teenagers to use fabrics in daily activities as a form of preservation of Indonesian cultural values.

References

Any Noor. 2013. Manajemen Event. Bandung: Alfabeta

Amin, Shehzad. 2011. Brand activation Model. Islamabad : Macro Management System

Anggraini S, L., & Nathalia, K. (2018). Desain Komunikasi Visual: Dasar-dasar Panduan Untuk Pemula. Bandung: Nuansa Cendekia.

Adi, L., & James, A. (2016). Pengantar Desain Grafis.

Belch. George E. Belch Michael A. 2012. Advertising and Promotion An Integrated Marketing Communication Pervective. 9th Edition. New York: McGraw Hill.

Bowdin, Glen., W. O’Toole, J. Allen, R. Harris dan I. McDonnell. 2006. Events Management. Revised Edition. Routledge. London.

Crow, G & Allan, G., 1994. Community Life: Introduction to local social Relationshop. London: Routledge.

Ebdi Sanyoto, Sadjiman, Drs. (2005) Dasar-Dasar Tata Rupa dan Desain. Yogyakarta.

Enterprise, Jubilee. (2015). Otodidak Desain Grafis dan Animasi, Jakarta: PT. Elex Media Komputindo.

Getz, D. 1997. Event Management and Event Tourism. New York: Cogmzant Communications.

Hofstetter. 2001. Multimedia Interaktif. Jakarta: Yudistira

Hoyle, Leonard H. 2006. Event marketing : Cara membuat event kebanjiran pengunjung yang tepat. Alih bahasa Kumala Insiwi Suryo, Jakarta : Penerbit PPM.

Jefkins, Frank, 1995, Public Relations, Jakarta, Erlangga.

Josef Müller-Brockmann. 1981. Grid Systems in Graphic Design, Europe: Germany Publisher.

Kusrianto, Adi. 2013. Batik Filosofi, Motif & Kegunaan. Yogyakarta: Penerbit Andi.

Munir. (2019). Multimedia Konsep Dan Aplikasi Dalam Pendidikan. Bandung: Alfabeta.

M. Duff, Jon dan James L. Mohler. 1997. Desain Grafik dan Halaman Web. Jakarta: Elex Media Komputindo

Markowski, Gene. 1984. The Art of Photography: Image and Illusion, New Jersey: Prentice-Hall Inc

Mahnke, Frank H. (1996). Color, Environment & Human Response. Canada: John Wiley & Sons Inc.

Pujiriyanto. 2005. Desain grafis computer. Yogyakarta: Penerbit ANDI.

Pujiyanto. (2013). Iklan Layanan Masyarakat. Yogyakarta: Penerbit ANDI.

Putra, Ricky W. (2021). Pengantar Desain Komunikasi Visual dalam Penerapan. Jakarta: Penerbit Andi.

Pradito, Didit, dkk (2010), The Dancing Peacock Colours and Motifs of Priangan Batik, PT. Gramedia Pustaka Utama, Jakarta.

Downloads

Published

2023-10-31

How to Cite

Inaya, M., & Ayoeningsih Dyah Woelandhary. (2023). The Design of Promotional Media for "Pesta Wastra Indonesia" Komunitas Remaja Nusantara (KRN) in Jakarta. IMAGIONARY, 2(1), 7-13. https://doi.org/10.51353/jim.v2i1.751

Issue

Section

Articles